Peyton Donovan
Peyton Donovan
3D Artist | Hard Surface Modeling and Real-Time Rendering
South Burlington, VT, United States

About

I’m a 3D artist focused on hard-surface vehicles, props, and real-time environments. I like building things accurately, working from blueprints, lines plans, and photo reference in 3ds Max, Substance 3D Painter, and Unreal Engine 5. I’m currently finishing my BFA in Digital Media and Design at the University of Connecticut (May 2027) and building Engines of War, an interactive World War II vehicle museum in Unreal.

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Skills

3D Modeling3D AnimationRiggingTexture BakingDigital SculptingRetopologyUV MappingRenderingLighting

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Cinema 4D
Cinema 4D
Redshift
Redshift
3DCoat
3DCoat
Photoshop
Photoshop
Premiere
Premiere
Illustrator
Illustrator
After Effects
After Effects
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