I’m a 3D artist focused on hard-surface vehicles, props, and real-time environments. I like building things accurately, working from blueprints, lines plans, and photo reference in 3ds Max, Substance 3D Painter, and Unreal Engine 5. I’m currently finishing my BFA in Digital Media and Design at the University of Connecticut (May 2027) and building Engines of War, an interactive World War II vehicle museum in Unreal.